Bad Boss Boogie: 2:24: Download: 10. Thus, Kaboom is the most powerful and dangerous Klobber. Funky is seen surfing and then falling off his board. By inputting "WELLRICH", the player can start a new game with fifty Banana Coins or continue a game and receive fifty Banana Coins. Create a diversion to lure Lockjaw away, then bag the "N". These are strategies I like to use in this game: Be sure to pay Wrinky and Cranky for all of their advice to add to your percentage! In the GBA version, some stages of the K. Rool's Keep world have changed places. [citation needed], An alternative version of Web Woods was also discovered via hacking. Here, you can pay him in Banana Coins for any hints he's found relative to your quest to save Donkey Kong. To best the Dark Green version quickly without a Team Throw, let him blitz toward you, jump over him, then repeat the process until his swords end up lodged in the ground after his final charge (he'll jerk his swords back up too quickly otherwise). Fire at the correct angles, avoiding the Zingers, until you shoot into the Bonus Barrel. "G": Protected by the last pair of Klomps. Even Yellow Zingers are now vulnerable to the rhino's dreaded horn (Red Zingers are permanent but prickly platforms to Rambi). When the water reverts back to lava, you'll lose Enguarde, so keep hitting Clappers to stay that reversion as long as possible. TO COMPLETE: Follow the correct path via spinning Barrel Cannons. The faster you run, the higher and farther you can jump. Take it to the Bonus Kannon and there you go! TO COMPLETE: Feel your way to the Kremkoin in the dark labyrinth. first you have to plug the cartridge into the Super NES Then, turn the power on. Kaptain K. Rool assures Donkey Kong that he will never see his precious island or his friends again. Don't throw your partner at him when he's charging -- only when he's walking back and forth. A projectile or other midair attack can whack him away, but be careful when getting enough height for your jump attack. If you landed in front of the Exit Target, walk right until you hit an invisible barrier, then make a short hop to break an invisible DK Barrel! Otherwise, you could land too close to the Kannon with your partner and lose him/her (not to mention risk falling to your possible doom). SWIM: Paddle upwards with B and dive down more quickly with the Down Button. A Barrel Cannon pair will shoot you right into Squawks's talons. Get the Banana Coin if you wish as you fly right and spy a third Krook on a ledge above you. BONUS AREA 2: At the Continue Barrel, Team Throw up and into the Auto-Fire Barrel to your left. Swimming returns, with the ability to get on land and return to water between sections of stages. Transition screens for failing in Bonus Rooms will fade in to black and show the shape of the head of the Kaptain K. Rool. BONUS AREA: After the "No Enguarde" Sign, pick up the Barrel you see (or a Click-Clack if you mess up your throw), and chuck it at the large crate on your right. Cool, huh? For the first half of the battle, he jumps so high into the air that he disappears from view. BONUS AREA 2: Past the first horizontally-patrolling Zinger, clear out the Kaboings, then drop into the "gap" ahead instead of stomping the Kaboing on the other side. Orange Shuris bounce off the walls with reckless abandon, but the smarter Pink ones rocket toward you when you get too close! Diddy/Dixie Barrel Cannons: Use only the Kong in the picture to activate these unique Barrel Cannons, or you'll fall through them when you try to land in them. Completing the entire game with that cheat code activated does not increase the completion rate above 102 percent. Rambi gives you a Banana Bunch when he can't go any further. External area of Krazy Kremland as seen in the SNES version. The cutscene happens in many locations of stage types. At this point, fly straight up to find the DK Coin and Bonus Area 3. BONUS AREA 3: When you're launched out of Bonus Area 2, watch out for a Klinger as you climb up the rope cluster and, once at the apex of the second cluster of ropes, Helicopter Spin to the left, toward a single Banana, onto a Banana-covered sail with the Bonus Barrel above it. ALWAYS NOTE: Press Start to pause your game in any level or boss stage. Not every Flitter needs to be crushed for you to find the token. That is why you must throw from this position. The Kongs have new voice clips, most of which were taken from. Donkey Kong Country 2: Diddy's Kong Quest (スーパードンキーコング2 ディクシー&ディディー, Super Donkey Kong 2: Dixie & Diddy in Japan[3]) is a platformer game developed by Rareware and released by Nintendo for the Super Nintendo Entertainment System in 1995. Krow. Donkey Kong Country 2: Diddy's Kong Quest was to have a lot of elements that were later scrapped out of the final version of the game. Watch out, as they sometimes automatically fire after a few seconds! Also, you can steer your trajectory from the second Barrel Cannon so you claim the "K" and return to the Arrow Barrel you fired from, but this is much more risky, even though it saves time. This time, hit him in the hilt with the Kannonball you see, then repeat the process. There, they find the Gangplank Galleon docked onto the shore. Should you grip a horizontal rope, vine, or chain, employ the Control Pad's Left and Right Buttons to move back and forth. DESTROY THEM ALL!!! Oh, well, at least you can see where you're going…. Krow: To take this huge bird down, you must throw four of his eggs back at him. TO COMPLETE: Blast from Arrow Barrel to Arrow Barrel to win this Kremkoin. Auto-Fire Barrel Cannon (Blast Barrel): The instant you land in this, it'll point in another direction and fire by itself. TO COMPLETE: Wipe out every baddie in the passage and the Kremkoin is yours! If you've lost Rattly, you can get him back here. Here's the shared control configuration for Diddy and Dixie: WALK: Use the Control Pad's Left or Right Buttons to compel either monkey to amble over to the left or to the right, depending on which directional arrow button you press. If the Kongs are on the ground when Kudgel lands, they are stunned temporarily. If Diddy or Dixie throw the TNT Barrel too close to Kudgel or right when he jump… "G": Yikes, this letter is hard to get. You can watch the demo if you want, but how fun is "K": Whack the first Krook with the first Chest, and the letter is yours! It reads: At this point, Wrinkly, Funky and Swanky Kong come to the scene. Click-Clack: Flip this blue beetle upside-down by jumping on him to pick him up and throw him at an enemy (or jump on him once more to defeat him). To encourage players to play the new minigames, DK Coins are rewarded for beating certain minigames, raising the number from forty to sixty-eight. Barrel and run all the way to the tallest and last barrel stack, with a Chest on it. "O": Protected by two Klampons guarding the Chest with the Kannonball inside it. Unlike the SNES version, the screen does not stay locked in position in some stage sections, making hidden passages easier to spot in the GBA version. The interiors of Cranky's Hut and Swanky's Bonus Bonanza, and the Cranky's Video Game Heroes podium were redesigned. After mounting your rhino friend, jump into the fourth Rotatable Barrel and fire through the horizontally-placed trio of Bananas to flatten the upcoming Zinger and move on. That wasn't so hard, was it? The music of losing one extra life depends on which Kong is defeated for last. Use Up or Down on the Control Pad to angle your attack and platform webs diagonally upward or diagonally downward. Wait until he fires one very slow barrel, then bounce from it. Some of them are returning from the previous game, though slightly altered in appearance to fit the pirate theme, as well as tweaked names (except for Zinger). Klinger: Climbs vertical ropes by climbing up, then sliding down the rope, repeating this pattern until dispatched with a careful jump attack or a projectile. "N": Wait til after the self-destruction of the Puftup to the left of a curved Banana line leading upward, then when you're ready, follow the Bananas upward. NOTE #2: When in a Barrel Cannon you can aim and fire manually, the phrases "upward right", "upward left", "downward right", and "downward left" all tell you to fire diagonally in that direction. DK COIN: Get Squawks (while carrying the Kongs, Squawks can rest on horizontal or diagonal thorns beneath you without harm if you don't hit the start of a vertical stretch), then fly up and left to a single Yellow Zinger flying up and down to protect a small chamber. Lockjaw: A vicious red fish who swims back and forth in a set area. By winning races at the first place in the Expresso Racing minigame, the player earns DK Coins from Cranky Kong. According to a series of concepts posted by designer Gregg Mayles, it was suggested that Cranky Kong be a playable character, either teaming up with or as a rival to Donkey Kong. A new character, Dixie Kong, replaces Donkey Kong. Even Rattly can't jump on Kutlass until he exposes his head. Chest: Break this open on an enemy to reveal an item! Once he is defeated a second time, Diddy and Dixie Kong win once again. Hot-Air Balloon: Go to "Red-Hot Ride" to ride these big blue balloons, but be sure to float over a steam jet to go higher, as the balloon sinks slowly otherwise. [12] Other element being walking and mourning sprites for Diddy and Dixie Kong. Follow the passage straight up until you find your Bonus Area. The Y Button enables Rambi to use his signature horn attack on a baddie, but he'll defend his front by himself without the Y Button. Upon exiting the Bonus Area, swim back up and right without getting eaten by the hungry Lockjaw and swim straight up as carefully as you can until you see a Puftup about to explode. Deal with him first, then dash off this stack (or the edge of the lower deck) at top speed, jumping in midair as you fall to find your Hero Coin, marked by a lone Banana hidden in the wreckage. Trending pages. Dart right and use Enguarde's Super Dash to get to the letter "N" as well as a few other rewards... "G": When the road ahead narrows and forks vertically up and down, take the lower route to the "G", then swim back up to the final Clapper as fast as you can! In each world, Diddy Kong and Dixie Kong can pay 15 Kremkoinsto Klubba to access a level of the Lost World. Let go of the Control Pad to stop moving. If the Dark Green Kutlass manages to mince your monkey companion on the first charge, his swords get stuck anyway, leaving you a little time to get your revenge on the sword-swinging shyster. It's past the first Clapper and guarded by a Klampon. He will bounce around back and forth across the stage. Donkey Kong Country 2: Diddy's Kong Quest, Differences between SNES and GBA versions. It takes place shortly after Donkey and Diddy Kong's triumph over King K. Rool in the previous game. Use a Team Throw or a jump from Rattly to get to your destination. "N": Sometimes covered up by one of two Click-Clack-throwing Kloaks, you should get rid of these two ghostly goons first, then toss your partner up to the "N" when it's safe. Artwork of Diddy and Dixie Kong riding a Skull Cart and being chased by a, Artwork of Diddy and Dixie Kong exploring a gloomy castle, and being pursued by a. The harder and more expensive the game, the more lives you can win! Be careful! If you spin off a ledge and then jump in the direction you wish to go, you'll perform the Spin Jump! The heroes are capable of climbing ropes at faster speed when compared to the SNES version. You'll be blasted into the Bonus Barrel immediately. And completing the entire game with this cheat code activated does not increase the completion rate above 102 percent. There you are, little letter... "G": While riding Enguarde, take out Jetsam and swim as high up as you can until you find a Lockjaw guarding eight Bananas and the letter "G". After leaving Bonus Area 2, jump right and Helicopter Spin all the way to a vertical rope cluster. ... Donkey Kong Country 2 - Diddy's Kong Quest Nintendo SNES (SPC) Donkey Kong Country 3 - Dixie Kong's Double Trouble Nintendo SNES (SPC) Chrono Trigger All attacks work on him when he's on land. "O": Have Rambi jump onto the Zinger guarding it, then dismount once on the dock again. Use caution if they move around! Unlike the SNES version, all Diddy & Dixie Barrels are autofire barrels in the GBA version. WARP BARREL! Cleared worlds are marked by the icon of the current main character beating the respective boss stages in the worlds once. Happy hunting! DON'T FOLLOW THE BANANAS!!! Don't worry -- the time bomb part of the TNT Barrel doesn't exist in this game, so set your Barrel down anytime you want to save it for later if you accidentally grab it. If all of your total 1-Up Balloons are knocked out of you when attempting to complete a level, you won't get a Game Over unless you lose both monkeys to a baddie, hazard, or bottomless pit in that same attempt in which your Balloons were forcibly depleted by the Klobber. Get back on the rope and jump with exact timing for your golden letter. DK Barrels break apart instantly when thrown, but in midair, are impossible to break when empty. Kaptain K. Rool, however, gets his revenge by relocating himself to the Lost World. Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? Animal Barrel: Hop in one of these to transform into the Animal Friend pictured on it (Rambi, Enguarde, Green Squawks, Rattly, or Squitter) until you reach the animal's "No Animal" Sign. When you land in the third Rotatable Barrel in the sequence, fire downward diagonally to the left to break Rambi's crate. Yikes... Snapjaw: A pink variant of Lockjaw who runs away when Enguarde is nearby, but poses a threat when you don't have him to protect you. TO COMPLETE: Climb the hooks to the Kremkoin, and make haste! You can also do this after the Warp Barrel spits you out here! Product Release: Donkey Kong Country 2: Diddy's Kong Quest (US, 12/31/95) Would you recommend this Review? Rambi the Rhinoceros: Charging out of DKC1 to join the fight again, Rambi the Rhino, a real heavyweight, can flatten most enemies with his jump attack. "K": Wait for the Flitter to swoop underneath the "K" before stepping on him. You can also Cartwheel or Spin into him to stop him, but an Animal Friend, such as Rattly, can squash Click-Clack with a single jump! Immediately, Helicopter Spin to the right, under the ledge, to find your elusive Warp Barrel. The Kongs are shown escaping The Flying Krock after defeating Kaptain K. Rool. In the GBA version, when revisiting cleared boss stages, the player must expend ten Banana Coins for the attempt of replaying boss battles within a time limit, setting a new record and earning some extra life balloons. Team Throw up into the Barrel. They also not longer "walk" to a higher elevation to follow their jump occasionally. Wind: In a few levels, you'll have to be very careful not to get blown around by these gusts! Gangplank Galleon as seen in the SNES version. With the exception of "The Flying Krock", the first save in each area is free, but afterwards, you must pay two Banana Coins for each save and for most of her information! Bonus Barrel: Land in these to enter a Bonus Area to win a Kremkoin (or Hero Coin in the areas of the Lost World) in a fixed amount of time. Be on your guard: this is watched by double Mini-Neckys (one is off-screen). I didn't list everything in this walkthrough. When a Kannonball drops or you find one on the other side of the arena and back, throw it at Kleever before he can launch another fireball shower. Donkey Kong Country 2: Diddy's Kong Quest is a 2D side-scrolling platformer in which the player controls either Diddy Kong or his girlfriend Dixie Kong through 52 [citation needed] varying levels over eight different worlds. All boss battles for Donkey Kong Country on the SNES. GLIMMER: Appears shortly after the Klomp. If he's facing away from you (or if you're below him or far enough away from him), he can't see you, and he can't attack what he can't see. Klank: Swordless Kutlasses riding rail cars. Almost there... RAMBI CRATE: Impossible to miss unless you don't look up to find him. HELICOPTER SPIN (DIXIE ONLY): Jump off a ledge and press and hold Y in midair to Helicopter Spin with Dixie. Carefully use the moving Arrow Barrel to capture your prize without falling into the swamp below. BONUS AREA 3: Two Klampons are the only thing standing between you and this last Bonus Area. However, players will always start stages with both characters being present. Red Balloons give you one extra life, Green ones give you two, and the hard-to-find Blue Balloons grant you three lives upon collection. After two more jumps, he'll swipe at you with his club, shake a TNT Barrel out of the trees, and jump off-screen (be sure to give him room to swing his club without bashing your brains out). Lava: Have Clapper turn this melting mess into water for a few seconds. DK COIN: See the Zinger after the letter "O" protected by a barrel stack? Use the Control Pad to direct your trusty blue swordfish's movements, and press either B or Y to attack a bad guy with his sword-nose (he defends his front himself without any buttons, but not against every enemy), and hold A to charge up his brand-new Super Dash, which will, when A is released, break open hidden Bonus Area doors (and any enemy in his path) in one giant jab! A DK Coin icon following the name indicates all DK Coins in the location have been collected. Completing missions in each location of Funky's Flights II rewards the player with DK Coins. Jump off a horizontal rope with B, and a vertical rope by pressing Left or Right on the Control Pad upon hitting B. "G": Watch out for double Klingers when snagging this letter at the bottom of their rope cluster. When the Kongs enter the nest, Krow will screech and fly up to his nest. DK COIN: After Bonus Area 2, dispatch the level's final pair of Neeks, and you'll find a vertical line of four Bananas. A exploit that allowed to obtain all seventy-five Kremkoins in the very first stage of the game was removed (see. What's more, he can spit eggs at enemies when you press the Y button! The maximum percentage is 102%.You don't have to visit Swanky and beat his bonus games to draw closer to 102%. In GBA version, after clearing all regular stages, the crocodile's head only appears open (not displaying an opening animation like in the SNES version) and the boss stage becomes accessible. Walking off the edge of a platform with Rattly enables him to jump in midair if you press B right when he starts to fall! Due to the addition of the bonus games and the … Hold down A for a few seconds, then let go to transform him into a giant bulldozer with his new Super Charge, which has enough attack power to shatter hidden doors covering up Bonus Area entrances! DK COIN: At the place where the Bonus Kannon spits you out, Team Throw to the "!" TNT Barrel: Though this booming Barrel can shield you, it's best used when hurled at an enemy. When you approach him, he'll come to life, crash into you, and blow up like a bomb, taking out your partner (or yourself, if you're alone) upon ramming into you! Projectiles work on him, too. The character was a early version of the ghost enemy Kackle, information later confirmed by Steve Miles[11], the character designer and animator for the game. Don't be afraid to use Dixie to hold the Kannonball, as she will be protected from the twin Click-Clacks if you're quick. This rebel Kremling snake can, by holding down the A button, charge up a Super Jump which, when A is released, launches him into the air way higher than Winky! "K": Near a Hook. Unlike the SNES version, it is possible to change one character icon of cleared regular stage and world by replaying and completing the regular stage and boss stage, respectively, with the opposite character. Jump as you throw upwards to snag out-of-reach items or land on higher ground (Up and Left or Up and Right causes your partner to land in the same place as the other when thrown). BONUS AREA 2: When you see a pair of Flitters to the left of a moving Zinger, jump up, between the Flitter pair and the Zinger, until you catch onto an invisible hook, then bounce left off the two dragonflies to find your Bonus Area. Enguarde will NOT defend himself automatically when a Shuri approaches, so watch out! Any attack can beat him, but watch your step. "O": Have Rambi horn the Zinger above it before attempting any letter capture. When moving between locations in the maps, it is also possible to quickly change directions. Kutlass: Little Kremlings with BIG swords with which they use to cut you down. By inputting "WELLARD", DK Barrels on the ground will be replaced by crates and floating DK Barrels will be missing, making the game harder. Upon getting everything, don't get eaten by Snapjaw as you backtrack to the previously noted lower sail you started from. Should you choose to fire downward right, shoot downward left and then back again. One Banana Bunch is the equivalent of 10 Bananas apiece. BONUS AREA 2: You can't see the Bonus Barrel unless you turn left immediately after the Zinger-guarded Arrow Barrel beside the only horizontal Arrow Barrel in the level spits you up onto an upper catwalk with a lofty DK Barrel. TO COMPLETE: Climb the barrel stacks up and right to find the Kremkoin before time runs out. ... Well. Mario vs. Donkey Kong 2: March of the Minis, Pages using duplicate arguments in template calls, Super Nintendo Entertainment System games, whisking off maidens and throwing barrels seven days a week, https://twitter.com/Ghoulyboy/status/1031066675511263232, https://donkeykong.fandom.com/wiki/Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest?oldid=67401, Eggs: are shoot at the heroes during the battles with. Helicopter Spin or Cartwheel Jump (preferably the latter) to the right, underneath the sail Rattly's crate is resting on. Klubba: The colossal Kremling guardian of "Klubba's Kiosk", Klubba plays a vital role in your mission. "O": Spear the second Lockjaw, then swim down to find the "O" in an alcove to your lower-right. : Simple: swim right til the water rises, then carefully swim left, keeping the ceiling above you on-screen, until you find the invisible Warp Barrel in a small niche near the start of the level. The artwork and the warp room also feature the same song themes. Avoid hitting the next patrolling Zinger as you swoop down to get the letter. Artwork of Diddy and Dixie Kong swinging across a ship deck, next to a, Artwork of Diddy and Dixie Kong near some. If he does attack you, move away until he disappears from the screen, then backtrack to his position to reset his standard swimming post. 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